Deliver console-quality games to the browser
Stage 3D
Build stunning, blazing-fast cinematic 2D and 3D games. Use fully accelerated GPU rendering, which leverages the power of OpenGL and DirectX graphics.
Enhanced mouse control
Create immersive, panoramic games that take advantage of infinite scrolling, mouse lock, relative mouse coordinates, and right- and middle-click events.
Concurrency
Create high-performance, more responsive games and content using ActionScript® workers and shared ByteArray support. Share memory and leverage machine resources by offloading tasks to background workers that run concurrently.
Full-screen support
Deliver exciting, full-screen games with full keyboard support across browsers (including Chrome, Firefox, and Internet Explorer) and operating systems (Mac and Windows®).
Produce stunning media experiences
HD-quality video
Play high-quality HD video with industry-standard codecs such as H.264, AAC, and MP3. Use GPU hardware optimization and chipsets that scale across all platforms to provide best-in-class video performance.
High quality of service
Engage viewers with optimized and adaptive bitrate video streaming as well as an extensive feature set. Support for streaming standards such as HDS, RTMP, and progressive video allows video content to be delivered efficiently and flexibly across various network and CDN configurations.
Content protection
Deliver protected premium video content using Adobe Access, which supports a wide range of business models, including video on demand, live broadcast, HD rental, subscription, and electronic sell-through.
Deploy dynamic content in a more secure, powerful runtime
Multicore rendering
Build high-performance vector graphics and display true 1080p videos that take advantage of up to four CPU cores.
SWF file optimization
Deliver optimized SWF files for faster download through the LZMA compression algorithm.
Advanced bitmap control
Deliver smoother animations and interactivity using enhanced high-resolution bitmap support, bitmap caching, and asynchronous bitmap decoding.
Key benefits of the Adobe Flash Player 12 desktop include:
* Stage 3D Accelerated Graphics Rendering: Deliver cutting edge 2D and 3D experiences on the desktop.
* Native 64-bit support: Support for 64-bit operating systems and browsers on Linux, Mac OS, and Windows.
* G.711 audio compression for telephony: Integrate real-time voice and telephony capabilities into business apps and integrate with existing phone systems using the G.711 codec.
* H.264/AVC SW Encoding: Create apps that encode higher quality video locally using the efficient H.264 video standard.
* Socket Progress Events: Improve management of data transfer, track progress, and provide responsive feedback in apps send large amounts of data.
* JPEG-XR support: Take advantage of support for the advanced JPEG-XR image compression format to deliver higher quality images with less bandwidth, and leverage lossy and lossless compression with alpha channel transparency.
Changes in Adobe Flash Player 12.0:
* Mac .pkg Installation Support – Deploying Flash Player and keeping it up to date is a critical task for system administrators worldwide. In Flash Player 11.9 we added .pkg support for ease of deployment. In Flash Player 12, we’ve incorporated feedback from system administrators to improve the workflow and UI
* Internet Explorer 11 on Windows 7 Support – Microsoft has released IE 11 on Windows 7 and we plan to officially support this in Flash Player 12
* Safe Mode in Safari 6.1 and higher – Safari 6.1 includes an updated version of Safari with Safe Mode, which implements new security restrictions on the operation of browser plug-ins. To the extent possible, we’ve adapted Flash Player to transparently handle these changes. A small number of behaviors will change in the context of Safe Mode and are explained in the Known Issues section below
* 64-Bit PPAPI Flash Player for Chrome – We’d like to encourage those interested in 64-bit Flash Player for Chrome to please download the latest build available in the Chrome Canary Channel
* Graphics: Buffer Usage flag for Stage3D – We’ve added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW. These constants specify how buffers will be used in Stage3D. We’ve also added a new parameter, called “bufferUsage”, to the constructors of VertexBuffer and IndexBuffer. This “bufferUsage” parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs
* Android Workers – as a beta feature in AIR 3.9, we’re continuing to improve this feature based on your feedback in preparation for an official release in AIR 4
Adobe – Flash Player Release Notes
Download Adobe Flash Player 12 (for Internet Explorer) 32/64-bit
Download Adobe Flash Player 12 (for all other browsers) 32/64-bit
Download Adobe Flash Player 12.0 for all OS
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